The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. SavageWolves • 5 yr. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. . BV (2. Combat: Attack Rules. Variants []. So an LBX20 fires 20 pellets and rolls on the LRM20 column. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Typically used in. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. Uploaded: 28 Apr 2018 . Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. 6 shots in one battle. the reason why they did this is to balance out how powerful they are. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Menu. This includes the machine gun , the small laser , and the flamer . Cockpit mods may save your life. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. 2. for keeping me honest, and to Ray for our pact. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. hell, it might still work as is. The Locust-1V is a notable. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. For example if you fire an lrm 15 it spends 1 unit of ammo. . As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). very hot, energetic, and excited matter). To add insult to injury, it's literally impossible to purchase flamer ammo at any store. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. BATTLETECH. Therefore you won't run out of flamer ammo. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Brace until the mech powers up again, then flame it. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. 9. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. . Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. Each mech can do both ranged and melee attacks. This weapon can melt Earle solo in under 20 seconds. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. But the damage itself can destroy locations, and can potentially take a mech out of combat. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. Like the name suggests it has a bunch of. if u have problems with the last bit of hit take the mgs. Ammo makes no sense and they run out too quick. You may want to look to current police forces for inspiration. I can also confirm that every black market I have been too has been able to spawn both the complete SLDF Highlander at 24 million cbills and salvage parts at 1. Weapon shop locations. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. Flamers and ER flamers are fed by the engine's heat, so require no fuel. By accommodating other kinds of weapon systems in the other half of the mech, the missile ammunition feeding mechanism was re-routed to work in a smaller part of the chassis torso and became less efficient. Now it would apply to all units. My wife writes books. . MG has built-in +75% crit. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. 6 shots in one battle. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. Unless maybe you have a oodles of support slots and are melee like a hopper. Logged. It carries a 1/2 ton of Heavy Machine Gun ammunition, a single ton of Heavy Flamer ammunition, and two tons of Plasma Rifle ammunition. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. for keeping me honest, and to Ray for our pact. The reason you don't really need to worry about it is that: 1. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. To Joshua F. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. Battletech is very much a game of "There are optional rules for that" Total Warfare is the basic rules, Tactical Operations is the first of many such books full of optional rules you have to decide if you are using or not. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. Log in Upload File. . The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Battletech-Mercenaries Inferno SRM Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a. Doombringer Nov 5, 2019 @ 8:31pm. There isn't one. In order to provide a new gaming experience. 600 C-Bills 694Weapon Heat (18)Dissipation (10). When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. these vehicles are dirt cheap, common, and easily maintained. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). 9. The amount of heat applied is the same as the weapon's. ago. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Which should thus not run out. There's no rule delineating that "vehicle" BA work like X and "suit" BA work like Y, so how they're piloted is between the artists. Inferno missiles are awsome. Range is one of the most important factors in choosing the weapons to outfit your mech with. Some weapons are occasionally described as . Miniatures Game Battletech 'Mech record Sheets 3039. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. Seven improved jump jets let the 'Mech cover 210 meters in a jump. Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. For aimed shots apply +3. 7mm) and a 12. - Random campaign start now set to have a tonnage requirement for the starting lance. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Ammo could explode when hit like that. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. ? I can't even buy flamer. Inferno missiles are awsome. Description []. there really isnt a good place for ammo. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. so be liberal with turning them on and off. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. Variants []. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Enemy mechs equipped with flamers never run out of flamer ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. To Joshua F. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. 5 tons. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. Mass: 0. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. It also gets shot by a PPC. 6 shots in one battle. videogame_asset My games. Pleiades Mechworks. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Same with the AC2. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. Comes in two versions. 1. FAR FAR FAR more effective than a PPC or Gauss Rifle. they can fire a max number of 6 per mission. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Brace until the mech powers up again, then flame it. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Burn Them Alive - Double Flamer Ammo. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. took me 12 hours to realize there is no flamer ammo. DarkenDragon • 5 yr. they only have 6 ammo max and thus you only have 6 shots per flamer. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. 5. Variants []. 5mm, the figure expressed in mm would be considered the canon as BattleTech Universe officially uses. Paradox Forum. -Tonnage limits: 165 tons minimum, 175 tons maximum. Or get ++. 50 Cals but this is likely to be more a generic terminology for machine guns. Careful, LORE is a four letter word around here. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. SMLaser is 20 damage for 5 heat for 0. a game of "classic" battletech with 8 models a side is similar to the sort of play-time you'd expect of a 10,000pt warhammer battle with 100 models a side. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. WHY? took me 12 hours to realize there is no flamer ammo. Inferno missiles are awsome. I can't even buy flamer ammo!So I bumped the default built. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. Đăng nhập Cửa hàng Cộng đồng. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Using AP Ammo. For general use, ++dam SLas is the way to go. BattleTech - The Board Game of Armored Combat. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. 0) 170. I'll have to check if it has been updated. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. For example, an LRM- 15 in the left arm of a ’Mech can use LRM-15 ammo carried in any location, but cannot use LRM-5, -10, or -20 ammo. +3 Hit Defense Gyro. #5. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. Inferno missiles are awsome. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. The space left over is filled two forward facing medium lasers and two machine guns in each side. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. . Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. This mod will allow you to set these numbers as you wish. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. You cannot find these as individual parts. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Plus mech quirks. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. BV (2. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. Unless maybe you have a oodles of support slots and are melee like a hopper. AC and LRM missiles are the best. Uploader: Mharius. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Category. If that doesn't interest you then idk what will. BV: 404/58. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. 8. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. That said: The flamer having limited ammo is cool. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. the do a great job for armorless and ammo based mechs. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Inferno missiles are awsome. BTA have permanent evasion that makes lights a viable option through the whole game. Anti-BA bonus damage: +100%. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. I kind of had it in my head that they had like 100. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. As for Daily Ops, this weapon is massive overkill. Showing 1 - 15 of 38 comments. Machine guns are. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. Though successful, the Streak LRM launcher weighs twice as much as. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. There are several mods available that change this behavior back to more TT rules, and others. More an later need but here it is. . Flamers seem to only come with 6 ammo. Each mech can do both ranged and melee attacks. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. ago. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Against mechs it's not as good, but that's like saying the flamer is bad. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. Grab Firestarter and refit its flamer into SMLaser. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. mgs are good vs ammo based mechs because of high crit chance. Am I missing something, or is my memory playing tricks on…"Each weapon can draw ammo from any ammo bin that carries the right ammunition for that weapon. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Enemy mechs equipped with flamers never run out of flamer ammo. was developed by the Capellan Confederation. One turn, one Ton. Json. 2million and ammo was 45k I think it was. E. . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Category. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Based upon their man-portable version, the Confederation created what is essentially a massive. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). If you need to explainWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 0) 2: Description . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Likewise all the SRM ammo should be with the SRM batteries. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Description. Use a Prime Plasma Caster and you can stock up on ammo. . Flamer RA. It is a well known fact that to burn your enemies alive is a rather. Issue resolved by KMiSSioN. . Few mech pilots willingly load their SRM racks with inferno rockets, because the. Flamers are remarkably useless against anything other than conventional infantry. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. There are some slight cosmetic and information differences between the outputs of the two. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. DarkenDragon • 5 yr. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. Appears more than enough to shut down most assault mechs in one go. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. With a dual purpose in mind, a single JF 4 flamer was added to the turret. The following lists breaks down where weapons can be found. This mod will allow you to set these numbers as you wish. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Locate the code line: "disableLoggingOnLoad": true,. close. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. 1. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Perhaps we should give them back the. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Unless maybe you have a oodles of support slots and are melee like a hopper. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. HeresyCraft. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. "I think I've just had another near-Rincewind. Войти Магазин. Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. Ok. . Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. there is no Flamer Ammo. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. This weapon can melt Earle solo in under 20 seconds. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. So yeah, the AC/5 is overweight, but probably not as much. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. Inferno SRM. Haven't tried anything with the AMS ammo. If ammunition is hit, it explodes and destroyed the location it is stored inside. Iniciar sesión Tienda. 0 coins. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. Battletech - Equipments Guide. Calling it a house rule feels less official of an option. (So anything with 61+. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. .